Open Source Games Pc
- A painstakingly elaborate project for one of the most loved PC games of all time, Brutal Doom is a beefed-up version of ZDoom, the open-source port of Doom, Doom 2, Final Doom and Master Levels. It features extra animations and gore and weapons, as well as redesigned maps, modernized controls and UIs.
- LinCity-NG – Like the classic city building game SimCity but with a twist. You have to either create a sustainable economy or evacuate your citizens by spaceship. The game recently received a facelift and looks great. It is available for Linux, Mac, and Windows. FlightGear – This is a full-featured, open source flight simulator.
- An open source voxel game engine. Play one of our many games, mod a game to your liking, make your own game, or play on a multiplayer server. Available for Windows, macOS, GNU/Linux, FreeBSD, OpenBSD, DragonFly BSD, and Android.
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The real-time strategy genre is hugely popular and it encompasses a wide variety of games. There are epic titles like Empire: Total War which blends a turn based campaign map with real-time battles. There are also alternative takes on the genre like Majesty 2 with individual mission maps which run in real-time but no direct control over units. These games are both quality in their own way but they’ll cost you a fair bit of cash, so what if you want a real-time strategy game for free? Well you’ll need to accept a drop in graphical standard but good gameplay doesn’t necessarily come with a premium price attached. In this article we’ll highlight the best free RTS games you can find online.
OpenTTD is an open source remake of the classic Transport Tycoon game, and it does a grand job. OK, so if you’re not an RTS fan you’re going to sigh a little, but it’s definitely fun if you’ve got time and imagination to spare. Sometimes you just want to shoot pretty coloured stuff up, in which case this 2D arcade game is.
Dune II
While this wasn’t strictly speaking the first real-time strategy game it was the first really popular one and it cemented certain mechanics. Dune II paved the way for the Command & Conquer and Warcraft series. It is very dated now and the individual battle screens feature simple 2D artwork and a tile system. However despite its age Dune II still works nicely and has touches of brilliance. It was first released in 1992 and it gives you an idea of how far the RTS genre has come. You can download Dune II for free.
Command & Conquer Gold
This was a fantastically popular RTS game in its day and it spawned many similar titles. In order to celebrate the 12th anniversary Electronic Arts decided to release the Gold Edition of the original game for free. This is still an enjoyable game to play although the visuals are dated. The gameplay has been developed further because the series continued and many other developers took the same basic mechanics but if you want to check out one of the most influential early RTS games then you have to play Command & Conquer Gold.
Glest
This is an RPG themed 3D RTS game which is completely free to play. It was first released in 2004 and it is visually impressive for a free game. Since the game engine is also designed to be modifiable there are several alternative versions of the game to try out. It is set in a fantasy world with tech and magic factions. This is an open source game and was never a commercial product so it does lack polish but the gameplay is decent. Check out the Glest website.
Warzone 2100
This real-time strategy game came out in 1999 as one of the first titles to offer RTS gaming in 3D. It was made free in 2004. The game has a typical post apocalyptic backdrop with epic warfare and a camera that can rotate and zoom. There is also plenty of technology to research. Warzone 2100 is another game which has been heavily modded so you’ll find various alternative versions to try and they are completely free. Visit the official site to download Warzone 2100. For more on the game you should check this article on the Warzone 2100 development history.
Ground Control
This game was released in 2000 and it is another 3D effort. It dispenses with resource gathering altogether and you can’t build or summon reinforcements during the gameplay so you have to select the right force beforehand. Tactics are a vital component in this game and it offers a fun futuristic warfare experience. It was released for free when the sequel, Ground Control 2 came out in 2004. You’ll have to register to get your hands on a free download of Ground Control and you can do it at FilePlanet.
Spring
This is an open source RTS game engine and it is also sometimes called Total Annihilation: Spring because it is a 3D remake of the original Total Annihilation game. There are lots of mods available for this game and it offers big 3D battles on attractive maps. The Star Wars: Imperial Winter mod is especially worth checking out. You can find all sorts of info and links to other mods at the Spring Project website.
UFO: Alien Invasion
If you ever played the X-Com series then you’ll love this title. It blends turn-based with real-time strategy and puts you in charge of Earth’s defences in the face of alien invasion. You need to develop your base, research new technology and build an army capable of stopping the alien invaders. In the Tactical Mode you’ll control the encounters and battles. This free game is still being developed and you can find out more and download the latest version here.
Globulation 2
This is another open source RTS game which can be downloaded for free. It doesn’t look great but the gameplay is interesting and it has taken a leaf from Majesty’s book by dispensing with direct control over individual units. Instead you assign a number of units to a task and can then focus on your strategic approach. It is quite quirky and very different from the usual RTS. The battle for supremacy allows you to kill, convert or starve your opponent. You can find out more at the Globulation 2 wiki.
BOS Wars
This was known as Battle of Survival and it is an open source RTS released in 2007. It is a straight up battle for supremacy and your forces are fuelled by resource gathering. There is no technological research aspect. It looks like C&C, with a typically futuristic backdrop, and it plays like it too. You can download the latest version at the BOS Wars website.
Saga
This is actually billed as an MMORTS and it is set in a historical fantasy world. You have to gather resources to raise armies and take on various quests. While this is a free to play title the free account does limit you in various ways and doesn’t offer the most enjoyable gameplay experience. If you want access to the full game and decent units you’ll have to spend at least $20. Still there aren’t too many MMORTS games out there so you may still fancy giving this a look which you can do at the Saga website.
Free PC Games
There are other free RTS options out there which you can uncover with a bit of digging. You can also check out our articles on free PC games and free browser games for some alternative genre ideas. This blend of freely released commercial real-time strategy titles and indie developed games should be enough to keep you busy for a while though.
An open-source video game, or simply an open-source game, is a video game whose source code is open-source. They are often freely distributable and sometimes cross-platform compatible.
- 3History
Definition and differentiation[edit]
Most free games are open-source, but not all open-source games are free software; some open-source games contain proprietary non-free content. Open source games that are free software and contain exclusively free content conform to DFSG, free culture, and open content and are sometimes called free games. Many Linux distributions require for inclusion that the game content is freely redistributable, freeware or commercial restriction clauses are prohibited.[1]
Background[edit]
In general, open-source games are developed by relatively small groups of people in their free time, with profit not being the main focus. Many open-source games are volunteer-run projects, and as such, developers of free games are often hobbyists and enthusiasts. The consequence of this is that open-source games often take longer to mature, are less common[2] and often lack the production value of commercial titles.[3] In the past (before the 2000s) a challenge to build high-quality content for games was the missing availability or the excessive price for tools like 3D modeller or toolsets for level design.[4] In recent years, this changed and availability of open source tools like Blender, game engines and libraries drove open source and independent video gaming.[5]
Some of the open-source game projects are based on formerly proprietary games, whose source code was released as open-source software, while the game content (such as graphics, audio and levels) may or may not be under a free license.[6] Examples include Warzone 2100 (a real-time strategy game)[7] and Micropolis (a city-building simulator based on the SimCity source code). Advantage of such continuation projects is that these games are already 'complete' as graphic and audio content is available, and therefore the open-source authors can focus on porting, fixing bugs or modding the games.
In a 2004 article, Adam Geitgey questioned the compatibility of the open-source culture with respect to the game development process. He suggested that perceived open-source development advantages don't work for games because users move on to new games relatively quickly and so don't give back to the project. Geitgey further noted that music and art development is not built up from the work of others in the same way that coding would be. He argued that high quality art content is required, which is typically produced commercially by paid artists. While Linux operates on the open-source philosophy, this may not benefit game development.[8]
As of September 2015, the Steam gaming service has 1,500 games available on Linux, compared to 2,323 games for Mac and 6,500 Windows games.[9][10][11]
History[edit]
Beginnings and early games[edit]
Just as in most other forms of software, free software was an unconscious occurrence during the creation of early computer games, particularly for earlier Unix games. These are mostly original or clone arcade games and text adventures. A notable example of this is BSD Games, a collection of interactive fiction titles.[12] Game fan communities such as the modding community do include some aspects of free software, such as sharing mods across community sites, sometimes with free to use media made for the modification. With the rise of proprietary software in the mid to late 1980s, games became more and more proprietary. However, this also led to the first deliberately free games such as GNU Chess of the GNU Project, part of whose goal is to create a complete free software system, games included.[13] More advanced free gaming projects emerged, such as NetHack and Netrek, many still developed and played today in front-ends such as Vulture's Eye.
As PC gaming began to rise in the late 1980s and early 1990s, free gaming also advanced. More complicated games utilizing the X Window System for graphics started to emerge, most beginning with the signature letter X. These included XBill, XEvil, xbattle, Xconq and XPilot. XBill is notable as one of the earliest free gaming titles to feature an activist theme of halting proprietary software adoption. This theme was echoed in later titles such as FreeDroidRPG. XEvil followed the development cycle of many early pieces of free software, having originally been developed as a university project, although it was freeware for a while. The game was also one of the first free titles to feature controversial subject matter such as graphic violence and drug use.[14]Rocks'n'Diamonds is another earlier free software game, and one of the first for Linux.
The FreeCiv project was started in 1995 and gave rise to another new style of free game development. Similar to the cooperative nature of the Linux kernel development, FreeCiv was extended by many volunteers, rather than only one or two authors.[15] It had started out as a small university student project but then branched out into its current form and is still being developed today. FreeCiv also proved to be one of the earliest very popular free software games, and was among the first to be included with Linux distributions, a system commonly known now as a source of peer review or selection of quality for free gaming projects. Magazines, news sources and websites have also started noting free games, often in listings.[16][17][18][19] FreeCiv and other archetypes have led to the development of many other clones of popular proprietary games.[20]BZFlag, first worked on a few years earlier, is another project that had humble beginnings but grew into a popular and heavily developed project.
3D games and source releases[edit]
Proprietary games such as Doom and Descent brought in the age of three-dimensional games in the early to mid 1990s, and free games started to make the switch themselves. Tuxedo T. Penguin: A Quest for Herring by Steve Baker, a game featuring the Linux mascot Tux, was an early example of a three-dimensional free software game. He and his son Oliver would later create other popular 3D free games and clones such as TuxKart and contribute to those by other developers such as Tux Racer. The Genesis3D engine project, Crystal Space and Cube also spawned other 3D free software engines and games. FlightGear is another good example, especially noting that it is not a shooter engine but a flight simulator.[21]
id Software, an early entrant into commercial Linux gaming, would also prove to be an early supporter of free gaming when John D. Carmack released the source code for Wolfenstein 3D and Doom, first under a custom license and then later the GPL. This was followed by the release of Quake engine, id Tech 2, id Tech 3 and most recently id Tech 4. This led not only to source ports that allowed the playing of the non-free games based on these engines (plus fan added enhancements)[22] on free engines and systems, but also to new free games such as Freedoom, Nexuiz/Xonotic, Tremulous, and OpenArena.[23]Freeware games, such as CodeRED: Alien Arena, Warsow, World of Padman and Urban Terror,[24] have also taken advantage of these free engines and sometimes have given code back to the community. id Tech 4 was released as free software, even amongst patent concerns from Creative Labs. Development and editing tools are also commonly released freely, such as GtkRadiant.[25]
id partners and related, such as Raven Software, Bungie and 3D Realms, as well as several of the developers who participated in the Humble Indie Bundle,[26] have also released code and it is now accepted practice for some mainstream game developers to release legacy source code.[27]Formerly proprietary games such as Jump 'n bump, Meritous, Warzone 2100, HoverRace and Abuse have even been entirely released freely, including multimedia assets and levels. Some games are mostly free software but contain some proprietary content such as the Cube sequel, Sauerbraten or the former Quake III Arena mod Smokin' Guns, but some developers desire and/or work on replacing these with free content.[28] Primarily proprietary developers have also helped free gaming by creating free libraries. Loki Software helped create and maintain the Simple DirectMedia Layer and OpenAL libraries and Linux Game Publishing created and maintain the free network layer Grapple. LGP also avoids publishing games similar to popular free titles.[29] Many libraries/infrastructures have been created without corporate assistance however, such as the online gaming system GGZ Gaming Zone. In addition, various game creators are free software such as the ZZTremakeMegaZeux, versions of Game Editor, the Game Maker inspired G-Creator, Godot, Construct, and ZGameEditor.
Rise in popularity and diversity[edit]
Individuals and teams have continued creating many popular free software games, starting really in the late 1990s to the present day. Many of these are clones such as Pingus (Lemmings clone), SuperTux and Secret Maryo Chronicles (Super Mario Bros-inspired),[30]WarMUX and Hedgewars (Worms) as well as Frets on Fire, which is a recreation of Guitar Hero. A number of these games and those mentioned earlier and later in this section have even received mainstream press coverage[31][32] and have helped to establish free gaming as a moderately popular pastime, even if mostly enjoyed by Linux and BSD users. Frozen Bubble, originally a clone of Puzzle Bobble, has become a classic known for its addictive gameplay and winner of many Linux Journal reader's choice awards.[33][34][35] These games and others have also helped expand the prevalent Tux genre which started with titles and like A Quest for Herring and are related to the activist content of games like XBill. More original games like Neverball, another 3D title, have also been able to carve out their own niches.[36][37]
Strategy games have also been a prevalent force in free software gaming,[38] partly due to the lack of proprietary strategy games for free software operating systems as compared to other genres like first-person shooters and role playing games.[39]FreeCiv began the trend, and was followed by other clone titles like FreeCol, LinCity and Widelands. The Stratagus project began as an attempt to recreate the proprietary Warcraft II engine, under the name FreeCraft. Blizzard Entertainment sent a cease and desist letter in 2003 over the use of the name 'craft' in comparison to Warcraft and StarCraft.[40] Though the earlier free software strategy game CRAFT: The Vicious Vikings shared the name 'craft' without controversy.[41]
With the new, legally inoffensive name Stratagus, the team began work on a new strategy game called Bos Wars. Development on this game still continues, as well as the modern Warcraft II port Wargus. Other games branched out of the engine project as well such as the Battle for Mandicor and Astroseries projects and the StarCraft port attempt Stargus. After the Stratagus example, other real time strategy games were developed, such as Globulation 2, which experiments with game management mechanics, 0 A.D., a former freeware project, and the 3D projects Spring and Glest.[42] In addition, the more economically driven strategy game Widelands bases itself upon the proprietary Settlers franchise.
Racing games, another uncommon Linux commercial genre, has also seen development with TORCS and VDrift, as well as the Mario Kart-inspired SuperTuxKart. WorldForge is another example of increasing diversification, in its attempt to create a free massively multiplayer online role playing game. Free software is also the main source for educational and children's software specifically for Linux, usually utilizing the child appeal of the Tux mascot, such as Tux Paint, Tux, of Math Command, Tux Typing and related efforts.[43]
The rise of the independent game development in the 2000s was partly driven by the growing ecosystem of open source libraries and engines; indie developers utilized the open source ecosystem due to good cross-platform capabilities and availability for limited financial burden.[44]
Greater organization[edit]
Despite its initial roots as small private projects, the free software gaming scene has been becoming progressively more organized. The roots of this even go back as far as the games created for the GNU Project and to the original larger-scale free software projects like FreeCiv. Still, for the most part free game development had very little organization throughout its history. Popular games were generally separate efforts, except for instances of people working on them known for other projects such as Ingo Ruhnke, Bill Kendrick and Steve Baker. Games were commonly found in directories such as The Linux Game Tome and Freshmeat and hosted on sites like SourceForge, but they were largely only ever brought together in the form of disorganized lists. Other projects and games existed purely on small isolated personal or project websites, often unknown and ignored.
The launch of the GNOME and KDE desktop projects in the late 1990s organized application and, to a certain extent, game development. Both attempts to create a more usable Linux desktop attracted volunteers to make utilities to that end. These programs included games, mostly recreations of small games like Minesweeper or Solitaire that come with Microsoft Windows, arcade classics and the like, games from combined packs such as the Microsoft Windows Entertainment Pack, and occasionally original ideas. The variety and amount of these games, and other free games easily found in software repositories, have even led some to call GNOME or KDE-enabled Linux a better option for out of the boxcasual gaming than Microsoft Windows.[45] Examples include gbrainy, GNOME Mines and KAtomic. Many such games are packaged into GNOME Games and kdegames. The availability of free game engines, such as Stratagus, Pygame, Sauerbraten and ioquake3 have also helped unify free software development by making the engine projects themselves hubs of activity for games that make use of them.
The Battle for Wesnoth project was started in 2003 and quickly became popular to both players and editors. It also showcased some new ideas when it came to free game development. Like FreeCiv before it, it utilized the efforts of the gaming and free software community and their code, levels and artwork contributions but it also accepted storyline contributions and ideas for the game's entire fictional universe. The game's canon is maintained through review and discussion over which submitted campaigns become official, thus setting up a model for community input and organized results.[46] This helped the game grow in scale and popularity to the point of being almost saga-like in scope. In addition, the project is worked on by many well-known free programmers, artists, designers and musicians such as the co-founder of the Open Source InitiativeEric S. Raymond,[47] and Linux kernelhackerRusty Russell.[48][49]Vega Strike has similarly allowed its community to expand the game and the surrounding lore while maintaining canon consistency.
Hubs and development teams[edit]
The general lack of unity and organization has created and continues to generate some controversy among the free software community, with problems of 'reinventing the wheel' by making similar clones, games and multimedia resources being cited as a notable problem to free game development.[50] This is especially taking up more notice as other problems are corrected, such as a lack of tools, libraries, artists and coders. A more central knowledge bank, texture library, and discussion area have been called for several times.[citation needed]
Traditionally free software video games were developed as individual projects, some small scale and others larger scale. Programmers and other developers did often work on other projects, but the whole system was very unlinked.[citation needed] More recently free software development teams have started appearing, groups that function like software companies and create multiple pieces of work. Examples include the developer Parallel Realities, which have released the games Project: Starfighter, The Legend of Edgar, Blob Wars: Metal Blob Solid, as well as its sequel, Blob Wars: Blob and Conquer.[51]
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In recent years, content repositories such as OpenGameArt.org and The Freesound Project have enabled developers to easily find appropriately-licensed content rather than relying on programmer art. Such content is often under Creative Commons licenses or those in the GNU General Public License family, easily facilitating use by most free software projects.
The Linux Game Tome 'Game of the Month' team was an open group of game developers that revamp old free software games. Some examples include the transformation of TuxKart into the more modern SuperTuxKart, work on Pingus and SuperTux and LinCity-NG, an updated version of LinCity with superior graphics.[52]
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See also[edit]
Open Source Games Pc Online
References[edit]
- ^Debian Package Games
- ^'Archived copy'. Archived from the original on 2014-05-24. Retrieved 2014-05-23.CS1 maint: archived copy as title (link)
- ^'Archived copy'. Archived from the original on 2016-05-07. Retrieved 2016-09-14.CS1 maint: archived copy as title (link)
- ^Hargreaves, Shawn (July 1999). 'Playing the Open Source Game'. Archived from the original on October 10, 2011.
- ^PC Gaming: Doomed? or zDoomed? - Some of the most rewarding PC games out there were built by indie developers using open source code.Archived 2014-02-21 at the Wayback Machine by Michael Blake on IGN.com (22 Jun 2011)
- ^Linux games from Freshmeat
- ^Warzone 2100 Resurrection project about page
- ^Geitgey, Adam (2004-08-31). 'Where are the Good Open Source Games?'. www.osnews.com/story. Retrieved 2010-04-13.
- ^Jared Newman (21 September 2015). 'Steam for Linux tops 1,500 games as launch of Valve's Steam Machines nears'. PCWorld.
- ^'Steam's living room hardware blitz gets off to a muddy start'. Ars Technica.
- ^'The state of Linux gaming in the SteamOS era'. Ars Technica.
- ^Ghost of Fun Time's PastArchived 2011-06-07 at the Wayback Machine – Linux Journal
- ^Linux and GNUArchived 2017-03-19 at the Wayback Machine – GNU Project
- ^XEvil at Home of the UnderdogsArchived 2007-09-29 at the Wayback Machine
- ^'Building Freeciv: An Open Source Strategy Game, by Howard Wen, on linuxdevcenter.com, Nov 21, 2001'. Linuxdevcenter.com. Archived from the original on 2008-12-29. Retrieved 2009-04-14.
- ^Top 100 Free Games for Linux – Linux LinksArchived 2010-02-06 at the Wayback Machine
- ^Sixteen Free Games – PC MechArchived 2009-06-22 at the Wayback Machine
- ^Top 5 Best Free Open Source Games – APC MagArchived 2010-02-10 at the Wayback Machine
- ^Six Free Must Have Games for Your MacArchived 2009-12-13 at the Wayback Machine – Softpedia
- ^Open Source Mac Gaming: 10 Free Games Reviewed – TidBITSArchived 2010-05-15 at the Wayback Machine
- ^Top 5 Free Linux Games, Download Now – Ixibo.comArchived 2010-01-26 at the Wayback Machine
- ^How To Play Doom, Heretic, Hexen & Strife in Linux (Free) – Simple ThoughtsArchived 2012-04-15 at the Wayback Machine
- ^Free Quake: Open Source Gamer's Guide to Free Games – Associated Content
- ^Comparison of Free Software Shooters – Linux-Gamers.netArchived 2010-01-07 at the Wayback Machine
- ^GPL GtkRadiant Blue's News, February 17, 2006
- ^Open source can juice the video game marketArchived 2010-06-30 at the Wayback Machine ZDNet, May 14, 2010 (Article by Dana Blankenhorn)
- ^Open Source Mac Gaming: 10 Free Games Reviewed – TidBITSArchived 2010-05-15 at the Wayback Machine
- ^'Entretien avec l'équipe de Smokin'Guns (French/English interview) – JeuxLinux'. Retrieved 2010-01-05.
- ^Linux Game Publishing: Interview with Michael Simms – Linux Gazette
- ^Free Platformers: Open Source Gamers Guide to Free Games Part 3 – Associated Content
- ^Anderson, Lee (December 20, 2000). 'Top 10 Linux games for the holidays'. CNN.com. Archived from the original on December 6, 2004. Retrieved 2008-06-08.
- ^Procrastinate with these Linux games – CNN.comArchived 2009-10-07 at the Wayback Machine
- ^Linux Journal Reader Choice Awards 2003Archived 2006-07-06 at the Wayback Machine
- ^Linux Journal Reader Choice Awards 2005Archived 2006-05-29 at the Wayback Machine
- ^Linux Journal Reader Choice Awards 2009Archived 2006-05-29 at the Wayback Machine
- ^'OpenDisc project'. Retrieved 2009-03-30.
- ^'Linux Format magazine archives'. Archived from the original on April 4, 2008. Retrieved 2009-03-29.
- ^Free RTS: Open Source Gamer's Guide to Free Real Time Strategy Games – Associated Content
- ^Open Source Mac Gaming: 10 Free Games Reviewed – TidBITSArchived 2010-05-15 at the Wayback Machine
- ^Stratagus – LinuxDevCenterArchived 2011-12-18 at the Wayback Machine
- ^Mention of Craft in Linux JournalArchived 2009-01-07 at the Wayback Machine
- ^Top 10 Free Linux Games in 2009 – Simple ThoughtsArchived 2012-04-15 at the Wayback Machine
- ^Teaching with TuxArchived 2016-03-03 at the Wayback Machine, Linux Journal, October 21st, 2009
- ^PC Gaming: Doomed? or zDoomed? - Some of the most rewarding PC games out there were built by indie developers using open source code.Archived 2014-02-21 at the Wayback Machine by Michael Blake on IGN.com (22 Jun 2011)
- ^Open Source Challenge, Part Nine: Games – APC MagArchived 2010-01-16 at the Wayback Machine
- ^Battle for WesnothArchived 2010-02-06 at the Wayback Machine – Free Software Magazine
- ^Developer entry for Eric S. RaymondArchived 2010-03-12 at the Wayback Machine on gna.org
- ^Developer entry for Rusty RussellArchived 2011-05-17 at the Wayback Machine on gna.org
- ^Video of a talk by Rusty Russell at Australian Linux conference linux.conf.au 2007Archived 2009-03-26 at the Wayback Machine about his work on Wesnoth, from here [1]
- ^'New data on open source: Reinventing the wheel every day'. Retrieved 2019-06-18.
- ^Parallel Realities: Retro-themed Linux gamesArchived 2010-06-14 at the Wayback MachineLinux Journal, June 10, 2010 (Article by Michael Reed)
- ^About LinCity-NG WikiArchived 2010-07-19 at the Wayback Machine
External links[edit]
Open Source Games Pc Download
- Open-source video game at Curlie
- SourceForge Games List of games hosted by SourceForge (archived; from 2015-05-27)
- Playing the Open Source Game, a 1999 article by Shawn Hargreaves [pl] (archived; from 2011-10-10)
- Open source games list on Github
- Open source game clones list